kunst-stoff on the German Game Developers Conference “Quo Vadis” and on the FMX in Stuttgart

May 3rd, 2011, 3.15 pm:  Quo Vadis / German Game Developers Conference: PANEL “Game Development in Germany – Challenges and Trends”

Germany experiences a big boom in the game industry. What are the reasons behind this boom? Which influence has got the public funding system? And how do small developers succeed in entering international (online) markets? These and other questions are discussed by the participants, among them Maike Coelle from kunst-stoff.

On Tuesday, May 3rd, 3.15 pm, at the BCC – Berliner Congress Centrum, Alexanderstr. 11, 10178 Berlin.

More information on the Quo Vadis Website

May 4th, 2011, 4.30 pm: A MAZE @ Quo Vadis / German Game Developers Conference: PANEL “Sexy to be Indie – Checking out the German Indie Dev Scene”

Auf der A MAZE. Indie Connect Indie Developers discuss the actual situation of the German Game Developers Crowd. Together with theother participants, Patrick Rau from kunst-stoff discusses the future and the chances of independent game developers.

On Wednesday, May 4th, 2011, 4.30 pm, at the BCC – Berliner Congress Centrum, Alexanderstr. 11, 10178 Berlin.

More information on the A.Maze Website

May 6th, 2011, 12.00: FMX Stuttgart, presentation of our game PUDDING PANIC

kunst-stoff will present PUDDING PANIC, our new Action Puzzle Game within the event MEDIA.CONNECT – Excellent content powered by Berlin-Brandenburg. The game PUDDING PANIC offers a challenging and diverse gameplay, Realtime 3D as well as funny animations and sounds.

At fmx, 12.00, Haus der Wirtschaft, Willi-Bleicher-Straße 19 & 20,  70174 Stuttgart

More information on the FMX Website

Patrick Rau and Steffen Römer present the game engine Orkige at the Heidelberg innovation forum

kunst-stoff CEO Patrick Rau and development director Steffen Römer presented the multiplatform engine Orkige at the Heidelberg innovation forum.

With a matchmaking system, the Heidelberg innovation forum supports researchers and market players from the field of IT in early development phases. It is the aim to stimulate cooperations and financing possibilities for the young entrepreneurs.

The Orkige engine is the basis of kunst-stoff’s game PUDDING PANIC which will be released in May 2011.

Patrick Rau participating in the medienboard “How to MIP” programme in Cannes

(quoted from the medienboard website):

April 4-7, 2011, Cannes, France
“How to MIP”: Up-and-Coming Producers from the Capital Region on the Croisette
The up-and-coming producers Patrick Rau (kunst-stoff), Britta Schewe (gretegrote Internetproduktion), Lena Vurma (dragonfly films) and Paul Zischler (zischlermann filmproduktion) will have the opportunity to expand their industry contacts and gain experience on the international trade fair scene at the Medienboard’s young talent program known as “How to MIP.” Among this year’s mentors are Beta Film, Caligari Film- und Fernsehproduktion, Entertainment Master Class, MTV Networks Germany, ProSiebenSat.1 and rbb.

www.medienboard.de http://www.medienboard.de/ .